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Well, it SHOULD be possible to take the file and load it onto the sysnand with a program like savegame menager- but I'm not entirely sure. After doing that you should have something that looks like this. #New super mario bros wii iso usa archiveSo download that, and open in in your archive manager, and extract the folder somewhere you can work pretty easily, like the desktop or in your downloads folder. I recommend this one, which I've recently looked over and tested myself, as of the current post date, it works perfectly with the current version of Newer Super Mario Bros. #New super mario bros wii iso usa modYou will first need to get one of the NSMB Mod ISO Builders. The mod you would like to build an ISO of. In order to build an ISO of a New Super Mario Bros. ![]() #New super mario bros wii iso usa modsIf you've built an ISO of one of the mods and run into any issues in the game, please report it in this thread, and not to NewerTeam. It's important to note that this method for playing these mods is not supported by NewerTeam in any way, shape, or form. The main use for an ISO of these games would be to run them in Dolphin or on a Wii with a USB Loader instead of through Riivolution- which requires either a softmodded Wii or Wii U vWii and a disc of New Super Mario Bros. ![]() So you'd like to make an ISO of one of NewerTeam's delightfully well made and absolutely impressive Riivolution based mods? Well, where there's a will, there's a way! Thanks to the works of a few people including, but not limited to and myself, you can produce high quality functioning ISO's of all of the NewerTeam Wii mods, as well as a few other mods by others. #New super mario bros wii iso usa PatchThere's no good way of accurately and concisely defining the category, really.2021: Dolphin added Riivolution Patch support, so this is not something you need to do anymore. Even if the run was acceptable, the branch name doesn't make any sense: Worlds 4 and 7 are also skipped because of the warps, so singling out one specific world as the category name is simply inaccurate. SRC even defines the run as such, leading me to believe that this is strictly an RTA-focused category that, as far as I can tell (don't quote me on this, it's pure conjecture from reading SRC), was invented for people to avoid a particularly tricky level skip in the fourth stage of the skipped world. It serves as a proper, middle ground between the two runs, giving a lot more room than the warps run to show things off while still allowing for different routing/entertainment choices over the Star Coin focused 100% run, while also avoiding this run's sole pitfall of just being a suboptimal any% route. Cannonless would definitely be an acceptable goal here alongside the warps and 100% runs. The consensus here seems to be overwhelmingly "this is arbitrary but entertaining, I really wanna see what you can do with cannonless though". This allows me to keep Penguin into 8-Castle, potentially saving time. Getting a faster first pipe cycle than what's already possible in 8-Airship, and performing a trick known as "Coding Double Bombless" with the Penguin powerup instead of using the Propeller powerup.Because of this, I lose half a second in 3-2 only to save ~25 more seconds by not running into any Ice Bros. An intentional ground-pound is done in 3-2 at the end, with the aim of manipulating the RNG of the Ice Bros.Grabbing the Penguin Suit in 3-1 saves ~30 seconds over keeping the Propeller Suit over the course of the TAS.The fastest route for this objective is to play through the first two worlds and take the cannons in worlds 3 and 6. Objective: Complete the game as fast as possible without the use of World 5.DSP Emulator Engine: DSP LLE Recompiler.Emulator used: Dolphin 5.0 Lua Core by SwareJonge. ![]()
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